WIND
8Myutant Mist
Archetype:
Myutant
ATK:
2700
DEF:
2900
View:
3600
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.
Myutant Mist — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 47 · Deck: 49 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion, Boss/End-board
Why it scores here
Myutant Mist is an archetype-locked Level 8 body whose reliable contribution is a fusion-material body plus a conditional draw and a recovery effect, not raw stats. It can only be Special Summoned by a 'Myutant' card, is not observed as a searched or starter piece, appears at ~1.14 copies across 289 Myutant decks, and its one recorded combo ends on a modest 58 power-index board, so accessibility and combo conversion stay low. Its 2700 ATK / 2900 DEF and its immunity to opponent Spell targeting earn no points by themselves. The score comes from its fusion-material function, its net card-advantage Quick Effect, its self-replacing destruction effect, and its low slot cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 42 | Text restricts it to being Special Summoned only by a 'Myutant' card, and combo data shows searched-for role 0%, so it is reachable only through the archetype engine despite appearing in 289 decks (verified). |
| Combo & Conversion | 36 | The single recorded combo it appears in ends on 1 boss monster with a 58 power index and board sub-score of 8, so it adds a body and some card advantage rather than building a full disruptive board (observed). |
| Resource Economy | 48 | Its Quick Effect banishes 1 card from hand or field to draw 2 (net +1 when the opponent triggers a Trap), and the destruction effect adds a banished 'Myutant' back to hand; the sample combo reports netCardAdvantage +3 (verified). |
| Effect & Interaction | 28 | It offers no negation or removal — only immunity to opponent Spell targeting and a Trap-triggered draw — so its interaction is soft and conditional (verified). |
| Material Utility | 50 | It is a clean Level 8 WIND Spellcaster body that fuses into the archetype's Myutant Fusion/Synthesis plays and remains a usable 2700/2900 body even if its effect is blanked (inferred). |
| Resilience & Flexibility | 50 | Opponent Spell effects cannot target it and it replaces itself by returning a banished 'Myutant' monster when destroyed by an opponent's card, but it is a single-zone monster with no protection against monster or Trap removal (verified). |
| Deck-Building Efficiency | 52 | It is run as a 1-of in 261 of 289 decks (avg 1.14 copies), a very low slot cost, but it is unplayable outside Myutant and needs the engine to reach the field (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 47, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 8 WIND Spellcaster body (2700/2900) that serves as fusion material for the Myutant archetype's larger plays.
- Quick Effect turns a banish from hand or field into a draw 2 when the opponent activates a Trap Card or effect (net +1 when it resolves).
- Opponent Spell effects cannot target it, giving it partial protection against common Spell removal.
- Self-replacing: when destroyed by an opponent's card it returns a banished 'Myutant' monster to hand.
- Very low slot cost — played as a 1-of in 261 of 289 recorded lists (avg 1.14 copies).
Weaknesses
- Cannot be Special Summoned except with the effect of a 'Myutant' card, so it is dead weight outside the archetype.
- Provides no negation and no removal; the only disruption-adjacent effect is a draw that requires the opponent to activate a Trap.
- Not observed as a searched or starter piece (searched-for role 0%, starter role 0%), so it is engine-dependent to reach the field.
- Low ceiling in practice: its sample combo ends on a 58 power-index board with a board sub-score of 8.
Counters / choke points
- Negation aimed at the 'Myutant' card effect that would Special Summon it (e.g. the archetype's Fusion or Trap summon line).
- Non-targeting monster or Trap removal, since its protection only covers Spell effects that target.
- Effect negation that blanks the Quick Effect so it cannot convert a banish into cards.
- Graveyard/banish hate that denies the banished 'Myutant' monster it wants to recover.
Best use
Level-8 Myutant fusion-material body and conditional draw/recovery utility. Decks: Myutant. Suggested copies: 1.
Evidence & gaps
- Verified: Text: 'Cannot be Special Summoned, except with the effect of a "Myutant" card.'; Text: 'Your opponent cannot target this card with Spell effects.'; Text: Quick Effect banishes 1 card from hand or field to draw 2 when the opponent activates a Trap Card or effect, once per turn.; Text: when destroyed by an opponent's card, targets 1 banished 'Myutant' monster and adds it to hand, once per turn.; deck data: 289 decks, 261 of them running exactly 1 copy (avg 1.14, max 3).
- Observed: combo data: appears in 1 recorded combo (100% of the combo sample) with avg power index 58 and netCardAdvantage +3.; usage statistics: 66.67% inclusion with ~2 typical copies in the Myutant archetype.; deck data: top partners are almost entirely Myutant cards, plus Emergency Teleport at 94.1%.; deck data: 32 distinct archetype ids, but the overwhelming majority of decks are Myutant variants.
- Inferred: As a Level 8 WIND Spellcaster once on board, it functions as fusion material inside the archetype's Myutant Fusion/Synthesis lines.; GenericUtility is capped low (~32) despite 32 archetype ids because the text is archetype-locked and cannot be summoned outside Myutant effects.; RulesReliability is treated as high (~75) because the trigger conditions and timings are clearly worded with no known ruling ambiguity.
- Data gaps: no guides supplied no banlist token — assumed 3 copies (unlimited) only 1 recorded combo, and every as_* role flag (starter/searched/material/payoff) is 0, so its exact combo function is unmeasured average starter count when present is 0, so the resilience proxy from combo data is unusable the 32 'distinct archetypes' largely reflect Myutant deck variants rather than true cross-archetype portability






